by Dakini » Tue Sep 08, 2009 11:04 am
A Bride to Keep the Peace (Fantasy)
This adventure tackles the popular themes of war, peace, and arranged marriage. There is a lot of flexibility built into the adventure, which can be adapted for either a group campaign or a duet. Possible adaptations to the story are indicated in the notes, many of which depend on the particularities of your campaign setting. For instance, the adventure assumes the typical fantasy races of elves and humans. If the relationship between these races is different in your setting, feel free to change the elves to any race that is somewhat mysterious and isolationist and the humans to whatever the majority race is in your setting.
The border between the human Kingdom of the Lakes and the isolationist elven lands known as the Radiant Forest has long been fraught with tension. The relentless human desire to expand is in direct conflict with the elves, who value large areas of untouched natural space. Tensions recently reached a boiling point when an aggressive group of human settlers crossed a river that had been an unofficial boundary line to clear many acres of forest for homesteads. The elves responded by awakening forest guardians to destroy the homesteads. The two lands now stand on the brink of full-scale war.
Act I: The Summons
The PCs are summoned to the royal court where a tentative peace treaty is being completed between King Malithar and envoys of the elven council. Central to the treaty is a prophecy made by the high priest of the most respected religion of the Kingdom of the Lakes and confirmed by the elven envoys: Lasting peace between the two races can only come through blood, either blood of war or blood of marriage. The two sides have agreed to marriage in lieu of war and the second son of King Malithar is to be married to an elven princess. The PCs are asked on behalf of the King to travel to the elven lands and provide escort for the elven princess back to the Kingdom of the Lakes.
The PCs should have an opportunity to meet Prince Thaddeus at this point. He is an attractive young man who enjoys the arts, courtly society, and political intrigue. He hopes his new wife will be an asset to him at court and asks the PCs to send him a letter as soon as they reach the elven lands to apprise him honestly of the princess' beauty, talents, and interests. He has penned a love poem addressed To the Mysterious Companion of My Heart that he wants to be delivered to the princess.
Notes: Depending on the number and ability of your players, you can tweak this basic framework. For instance, if your group is primarily a fighting group, providing escort alone may be sufficient. However, if one or more of the PCs is a capable and proven negotiator, perhaps final details remain to be negotiated and the assignment includes ensuring that the treaty is ratified in its current form by the elven council. If you are running a duet campaign, the PC may be appointed to head up the princess' security or to protect or assist the lead negotiator.
Act II: The Arrival
The journey to the Radiant Forest can be as long as suits your setting's geography, as the PCs must travel from the royal court all the way to the border of the human lands and then into the elven lands. As they reach the border, they will face increasing hostility from human settlers who feel that King Malithar should be sending an army to support them against elven aggression, rather than a pretty convoy of gifts for the elven bride. There should be at least one overt attack on the convoy while they are camped one night, with the attackers attempting to disrupt and vandalize the convoy (such as by shooting flaming arrows at wagons full of gifts). Once the river is crossed and the convoy enters the elven lands, the PCs see few elves but feel that the forest itself it watching them and is not pleased with their presence.
Act III: The Princess
Once the elven tree city is reached, final negotiations take place and the PCs get to meet Princess Cuilwen, though one of her attendants, who is a "handler" assigned by the council to manage the situation, limits the PCs' time with her. Although Cuilwen is lovely, she is also clearly unhappy about the impending marriage. For instance, she is unwilling to speak in the human language and greets the prince's love poem with obvious disdain. If the PCs persist in spending time with her, they will discover that she loves the outdoors, is an accomplished archer and rider, and knows very little about human society. She shares the belief of many of her people that humans love to clear cut natural areas in the name of civilization and are obsessed with breeding and expanding in order to achieve dominance over the world. If the PCs do an exceptional job of finding out more about Cuilwen, they will discover that she is being met in secret by an elven warrior named Faelon; he has been in love with her for many years and is trying to convince Cuilwen to run away with him.
Notes: This Act could easily be expanded to cover more than one gaming session depending on the PCs' level of involvement with the negotiations and the amount of opposition within the elven lands over the treaty. There can be any number of formal events: ceremonies to welcome the envoys and receive the gifts, an occaison for Cuilwen to perform for the envoys, meeting of elven council, etc. All of these present possibilities for intrigue and subplots. Various family members could also be introduced to add more problems if desired.
Act IV: The Return
Eventually, the last details are hammered out and the convoy is assembled for the return to the Kingdom of the Lakes with Princess Cuilwen, who is accompanied by numerous attendants and a retinue of bodyguards, who include Faelon. The return journey should be very stressful. The princess is increasingly distraught. Much of the elven retinue is also clearly unhappy. Once the convoy reaches the border, the wrath of the human settlers comes out in full force, with crowds lining the path to jeer and throw things. The first night after this happens, Faelon will decide that the situation is intolerable and that the princess must be rescued. If the PCs have managed to befriend the princess (a difficult task), she will resist the idea of escape and Faelon will have to kidnap her. If the PCs have not befriended the princess, she will go with him willingly and be that much more difficult to track and recover.
Act V: The Future
Things could go several ways at this point. Princess Cuilwen is generally miserable at the idea of marrying a human, but willing to obey the dictates of the elven council in order to preserve peace for her people. If the PCs get her to the royal court without incident, she will, albeit grudgingly, marry Prince Thaddeus and the PCs will be rewarded for their efforts and have a life-long friend in Prince Thaddeus.
However, if the human settlers near the border get close enough to harm or insult Cuilwen, or if the PCs worsen the situation in some way, she will do her best to escape with Faelon. If the PCs fail to recover her, the Kingdom of the Lakes will view her escape as a flagrant insult and breach of the treaty and will declare war. Even if the PCs do recover her, she may decide that the situation is intolerable and refuse to proceed. In that case, the PCs have to decide whether to forcibly take her to the royal court or to allow her to return to the Radiant Forest. Either way, Prince Thaddeus will blame the PCs for the failure of his potentially happy marriage, relations between the two lands will be strained even further, and war will become that much more inevitable.