Adventure Synopsis Competition #1

Home for the forum's competitions and special events.

Adventure Synopsis Competition #1

Postby KJW » Tue Jun 23, 2009 4:19 pm

Competition Deadline: 11:59 p.m. EST, July 13th, 2009

This competition involves the creation of an adventure outline or synopses. The undisguised purpose of this competition it to get some quality material that will be posted on the Blue Moon Aurora website in a new Adventure Repository. Every entry to this competition may be posted in the Adventure Repository and may be edited or reformatted in the process, though full credit will be given to the creator of the entry and the original intent of the entry will be preserved. Besides bragging rights, the winner of the competition will also receive a $25 gift certificate to Amazon.com!

The judge for the first competition will be KJW who will be evaluating the entries in three areas: clarity, creativity, and narrative. Obviously, the better written and creative the entry the better it will do in the competition, but this is completely a subjective appraisal. Please may attention to the rules as they have the various special instructions for the competition.

The Rules
1. This competition is about creating an adventure outline, or synopsis, which can be used by other GMs for their campaigns and systems. This is about a narrative and there is no need for specific mechanics, maps, or the like. However, the more concise and useful the outline the better it will do in the competition.
2. The adventure synopsis can be for any of the following genres: contemporary/historical, fantasy, horror, science fiction, and superheroes. Remember the genre is the goal not a specific system or setting. This doesn’t mean you should try to be as generic or bland as possible, just that you avoid limiting yourself to a specific RPG.
3. Once you have your entry finished you should PM it to Dakini who will post it in this thread without any identifying marks so that scoring can be done anonymously and without bias.
4. The winner of the competition will also be eligible to serve as a judge in future competitions, but is also limited from competing in the competition for the next two competitions. This is to give everyone a chance to win and not having some adventure writing genius dominate.
5. An example is provided in the following post. This is merely an example and you can organize your adventure however you see fit, but the example has a solid, and simple organization that you might want to consider.
6. Have fun!

Entries
Drowning Caves of Ouna, example by KJW
Rescue the Dragon from the Princess
Blue Moon Aurora

"Life is like a film, it always has a happy ending and if there is no happy ending it means that the film is not done yet." - Om Kapoor, Om Shanti Om (2007).
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Tue Jun 23, 2009 4:22 pm

Drowning Caves of Ouna (Fantasy)
Many years ago, Captain Kitanion, a famed sea captain, went on one last great voyage with a map that pointed to a great treasure, but during a storm was betrayed by Matthias, his first officer. In the struggle, Captain Kitanion and the map fell into the ocean and were lost. Matthias returned home with the ship and became a successful sea captain in his own right as his crime was never revealed by the crew for fear of him. Captain Kitanion’s widow Auraline has spent the years since searching for her husband and hoping that somehow he survived. Recently, an astrologer has told Auraline that she should seek her husband’s remains in the Drowning Caves of Ouna. She is now looking for a brave group of adventures to make the journey and return with her husband’s body. Unfortunately, Matthias has heard of this expedition and hopes that the map may be with Kitanion’s body and he plots to recover it to lead him to the great treasure.

Act I: Prelude
The PCs are eating a meal at an inn when a group of ruffians enters and announce they are looking for someone named Earlan. A young man who was eating at the table next to the PCs drops to the ground and crawls over to hide under the table of the PCs. If the PCs aid Earlan in escaping the ruffians, then he reveals he owes money to the local thieves’ guild, but he is indebted to the PCs and demands to take them to his mother so she can reward them. He will try to get them to split any reward from his mother so he can pay off his debt as his mother has cut him off from money, but he does genuinely intend on rewarding the PCs for their help. His mother is Auraline and she will move to hire the party for her quest and will offer a significant payment and also arrange for transport by ship to Ouna. She will also send Earlan with the PCs to keep him out of his local trouble and also asks the most noble of the PCs to help her son grown up and learn about responsibility.

Note: If the PCs don’t help Earlan or he dies, then he was just a deadbeat debtor and the GM can have Earlan come up to the PCs to bring them to his mother after seeing how they handled the brawl that likely broke out.

Act II: The Journey
The journey is a voyage of two weeks and the ship is an old sailing ship named the Merry Dolphin and is commanded by Captain Brehan, who is an old sailor and has many stories about Kitanion and is also secretly smitten with Auraline, but due to his loyalty to his old friend just helps her out and doesn’t declare his love. From Captain Brehan the crew will get more information about Captain Kitanion’s voyages and also rumors that he was seeking the fabled Island of Gold and had a map to it on his last voyage. Captain Brehan will also hint darkly about Kitanion’s death and Matthias, the first officer. Additionaly, Brehan knows about the Caves of Ouna as well and can explain them in poor detail than they probably have gotten so far.

Island of Gold: This is a fabled island where a god, or some other powerful being appropriate to the campaign, built a temple or fortress that was filled with gold. Depending on how this adventure plays out the Island of Gold could be your next adventure, but as the stories of it are vague and distorted it can be whatever you want as a follow-up adventure.

Drowning Caves of Ouna: These are sacred caves on the coast where those drowned at sea who were faithful to the gods are washed up. There are ghosts in the caves that tend and watch the dead and they are drowned priests of the gods who were washed up in the caves. The caves are partly submerged and above water and can be reached through either underwater entrances or caves accessibly by land.

During the sea voyage, the ship should have a few encounters. You could introduce a new PC or NPC to augment the party by having a castaway on a crude raft be discovered by the ship. You should probably toss in a sea monster and maybe an encounter with pirates, but make sure these encounters don’t distract from the later parts of the adventure. In fact, if time is going slow make it an uneventful trip and save the encounters for the follow-up adventure.

Act III: The Caves
You can use any map of caves for the Drowning Caves as long as there are submerged caves. There are probably some monsters, but there shouldn’t be any traps as getting to the caves is something the ghost priests want, so people can take the dead back home for proper burial. However, the ghost priests can sense lies easily and cannot be deceived and while they are fairly weak they can animate all the dead in the caves to protect the caves. It is important that when the PCs reach the Drowning Caves you properly described the bodies strewn about and play up the eeriness of the caves, the hardships of sea travel, and the sacredness of the place. This is holy ground and the last resting place of those who brave the sea for whatever reason and this should be first and foremost as the PCs explore the caves.

For added complexity, you can have the ghost priests ask the PCs to do a favor for them in exchange for taking the body from the caverns. They want the PCs to clear out some monster that has been eating bodies in the caves, but the ghost priests can’t leave the sacred grounds and need the PCs to help. If the PCs do this with respect and reverence to the priests, then have the ghosts do two things: reward them with some items from the dead and warn them that death hovers over the ship which brought them here. If appropriate to the campaign, the priests may also give some clue about some issue concerning the campaign as a further reward.

The body of Captain Kitanion is in poor shape, but the ghost priests know the names of all the dead in the caves so they can find him easily enough for the PCs, but without their help the descriptions given by Auraline won’t be much use. He is clutching a small crystal, this is the map. At dawn when the morning light hits the crystal a map that leads to the Island of Gold will be project as well as directions from the current location to the island. The ghost priests don’t know how the map works and it may take the PCs a little time to figure it out. There is nothing else of value on the Captain except his mostly disintegrated clothes and a wedding band.

Act IV: Confrontation
Matthias has arrived and captured the PCs’ ship and its crew including Captain Brehan who was injured during the fighting and is gravely ill as well as others of the crew. Matthias has hidden his ship down the coast, but has a strong retinue of men hidden on the ship waiting for the PCs return. When the PCs return he will demand the ‘map’ and will signal for his ship to approach and will tie up the PCs. When his ship arrives he will leave, but set their ship on fire. This is his plan, and there are many, many ways for the PCs to thwart it. Remember that Matthias will have his best warriors on the PCs ship and it might be possible for the PCs to take his ship quite easily, but they will have to look for it. However, if they are suspicious they might well discover that the crew of their ship has been replaced and avoid boarding her directly. Just run with it, but make Matthias dangerous and his men a real threat to the PCs – this is the climactic fight of the adventure. This is also justice to Matthias and it could be that the gods set all of this in motion for him to have his final reckoning, if he ironically falls into the sea – it is save to assume that he drowns and ends up in the Drowning Caves of Ouna.

Act V: Return
You can move quickly to the return home if the PCs have bested Matthias, but if they lost the map then the adventure might go in many different directions. Regardless, Auraline will pay the PCs what she promised and is also a good source for further adventures as she owns a small, but active, trading house. If the PCs have the ‘map’ and offer it to Auraline she will give it to the PCs in exchange for 15% of the treasure they find from the Island of Gold and she will be most impressed with their honesty and character. If they just claim the map as their own then Auraline will be less than impressed, because she knows about the map as she was the one who bought it for her husband. Though not till the end will she reveal what she knows about the Island of Gold, including how the map works if she has given it to the PCs.
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Wed Jun 24, 2009 10:59 am

If anyone has questions they can ask them here or PM them to Dakini for her to repost here if the question would spoil any anonymity you might want for the competition. :)
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Mon Jun 29, 2009 9:25 am

Nearly a week has past leaving two weeks left, it is quite possible that a single entry could win the competition! Something to consider! I seriously only expect 2-3 entries anyway this competition so this is the one with the best odds of winning. :)
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby Dakini » Thu Jul 02, 2009 12:07 pm

Genre: Fantasy

Rescuing the Dragon from the Princess

For many generations, the simple folk of the village have offered their daughters up to the dragon in the mountain as tribute. In return, the dragon gives them protection from the other roving beasts and monsters that plague the land.

The village elders see this as a fair arrangement, as the dragon doesn't kill or eat the girls, he marries them. The dragon has a keen interest in humanoid and draconic physiology and has attempted to study just how and why it is possible for a dragon and a human to have offspring. To that end, he has produced quite a few offspring of his own.

His wives and children are well cared for and the wives are even allowed to return to the village once any children they bear are fully mature or they fail to produce offspring after a year.

The dragon is quite fond of the village and his wives, though he doesn't love them in the traditional humanoid sense.

This little arrangment could be about to end...

The princess of the land has found herself about to be married off to the neighboring kingdom's prince for political gain. Being spoiled, pampered and altogether selfish, she will have none of that and has fled, seeking refuge in the village.

Not understanding the village's arrangment with the dragon, she allows herself to be offered up as the annual tribute, believing that her father will send knights to rescue her and she can seduce one of the knights into keeping her for himself, thus avoiding marriage to the foreign prince.


Act I: Prelude

The PCs are hired be the king himself to find and bring back his daughter. The king believes his flawless, perfect princess has been kidnapped and demands the heads of those responsible, all for a sizeable reward.

Note: Alternately, the PCs could be simply wandering through the area and arrive in the village in time to see the annual tribute. They might recognize the princess from an earlier adventure. Or, the PCs are from the neighboring kingdom and have been asked by the prince to find his future bride.

Act II: The Village

When the PCs start asking questions around the village, they will find that the village has no fear of the dragon and, if the PCs mention that they intend to harm it, will fervently ask them to spare their dragon.

Eventually, the PCs can get the full story from the village elders. Killing the dragon would have dire consequences for the village and perhaps the entire kingdom as the dragon is the only thing standing in the way of the foul monsters to the north.

With this knowledge in hand, the PCs can venture out to find the dragon.

Act III: The Dragon's Lair

Finding the lair should be a bit of a challenge as the dragon takes great pains to conceal itself. Even the village elders don't know where it is, precisely. An encounter or two with the "foul monsters of the north" may also be appropriate here to emphasize the dangers they pose.

Regardless, the PCs will eventually find the lair and enter. There they will find the dragon's numerous offspring, some fully grown who continue to serve their father as guardians and scouts. If the PCs negotiate, they should be able to convince the guards to allow them to parlay with the dragon. If the PCs simply attack the guards, they will have a difficult time with the dragon, and his wives, later on.

Act IV: The Inner Sanctum

Here the PCs will find the dragon, his younger children, and his wives. The children and their mothers live communally and are well provided for by the dragon. If the PCs are convinced that they must rescue the women, they will be in for a shock as the women don't wish to leave.

Except one...

The princess will immediately descend on the PCs, crying and screaming for them to rescue her. She will first try to convince the PCs that the other women are being controlled through the dragon's magic and if that doesn't work she will say that they are demons in league with the dragon. Anything to get them to attack the dragon. If the PCs offer to take her out of the lair first and then return to deal with the dragon, she will flee from them, in to the dragon's sanctum and attack the dragon herself, ineffectually, in an effort to get the PCs involved in the fight.

If the PCs can find a way to talk to the dragon, they will find him to be quite agreeable, albeit quite flustered and irritated with the princess. He would like nothing more than for the PCs to take her as he wants nothing more to do with her.

Unfortunately, the princess fully intends to convince her father to send his knights to deal with "the horrific beast." The PCs will need to find a way to convince her to leave the dragon alone.

Act V: Resolution

The PCs will find themselves in a bind at this point. Allow them to brainstorm different ways of keeping the dragon's existence a secret or otherwise allowing him to stay (perhaps a formal alliance with the king, if they can convince the king of such a thing).

When the foreign prince arrives, the PCs may be asked to escort the princess to her wedding, but that is another adventure in and of itself.

Variations

Perhaps the princess is truly evil, not just pampered and spoiled, and has a means of slaying the dragon outright to claim its power for herself. She may be in league with the monsters of the north and has set out to destroy the dragon so that the monsters can make their move.

Perhaps the dragon is not as benevolent as he appears and is using magic to control his wives. Perhaps he has made up the stories of the monsters of the north to keep the villagers believing they need him.

You can add an element of urgency to the adventure by having the foreign prince and his knights arrive in the village, intent on slaying the dragon. Or the king and his knights. The two groups might even arrive at the same time and start a conflict with eachother.
"Be kind, for everyone you meet is fighting a great battle." - Philo of Alexandria
Arc-Angel (Aurora Supers)
Crys (Crystal) Garneau (Aurora Supers)
Ember (Rifts)
User avatar
Dakini
Lunar Empress
Lunar Empress
 
Posts: 1862
Joined: Fri May 15, 2009 10:20 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Fri Jul 03, 2009 11:02 am

Ten days left in the competition, but we are guaranteed to have a winner as we finally have one entry. :)
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Tue Jul 07, 2009 2:16 pm

Less than a week left.
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Thu Jul 09, 2009 12:35 pm

Four days left.
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Sat Jul 11, 2009 9:04 am

Two more days...and right now the Rescuing the Dragon from the Princess is the unchallenged winner.
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Sun Jul 12, 2009 7:20 am

One day left...
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Mon Jul 13, 2009 8:23 am

Last day of the competition.
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby KJW » Tue Jul 14, 2009 8:30 am

Well, I am actually happy that I don't have to award the prize to the example entry. Our sole entry - Rescuing the Dragon from the Princess is the winner. Bragging rights, etc. etc. Once I know whose entry it was, I have my suspcions :), I will send them the Amazon gift certificate. I have the Adventure Registry up on the Behind the Screen page. The next Adventure Synopsis Competition will be held in September so give some thought to that.

Another event will be coming up, perhaps this afternoon so keep a watch out.
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby Dakini » Tue Jul 14, 2009 9:18 am

Congratulations Crazy Monkey!!!
"Be kind, for everyone you meet is fighting a great battle." - Philo of Alexandria
Arc-Angel (Aurora Supers)
Crys (Crystal) Garneau (Aurora Supers)
Ember (Rifts)
User avatar
Dakini
Lunar Empress
Lunar Empress
 
Posts: 1862
Joined: Fri May 15, 2009 10:20 am
Location: Maryland, USA

Re: Adventure Synopsis Competition #1

Postby crazy_monkey1956 » Tue Jul 14, 2009 9:38 am

Monkey does a bow.

Give me some competition next time, folks. ;)
Winner 2009 BMA Favorite PC Award for Demon (West Pacific Supers)

Crazy Monkey's Asylum
User avatar
crazy_monkey1956
Community Protector
 
Posts: 2282
Joined: Mon May 18, 2009 2:29 pm
Location: Colorado Springs, CO

Re: Adventure Synopsis Competition #1

Postby KJW » Tue Jul 14, 2009 9:38 am

There you go.
User avatar
KJW
Suzerain of the Realm
Suzerain of the Realm
 
Posts: 5441
Joined: Fri May 15, 2009 9:57 am
Location: Maryland, USA


Return to Special Events

Who is online

Users browsing this forum: No registered users and 1 guest

cron