by KJW » Tue Jun 23, 2009 4:22 pm
Drowning Caves of Ouna (Fantasy)
Many years ago, Captain Kitanion, a famed sea captain, went on one last great voyage with a map that pointed to a great treasure, but during a storm was betrayed by Matthias, his first officer. In the struggle, Captain Kitanion and the map fell into the ocean and were lost. Matthias returned home with the ship and became a successful sea captain in his own right as his crime was never revealed by the crew for fear of him. Captain Kitanion’s widow Auraline has spent the years since searching for her husband and hoping that somehow he survived. Recently, an astrologer has told Auraline that she should seek her husband’s remains in the Drowning Caves of Ouna. She is now looking for a brave group of adventures to make the journey and return with her husband’s body. Unfortunately, Matthias has heard of this expedition and hopes that the map may be with Kitanion’s body and he plots to recover it to lead him to the great treasure.
Act I: Prelude
The PCs are eating a meal at an inn when a group of ruffians enters and announce they are looking for someone named Earlan. A young man who was eating at the table next to the PCs drops to the ground and crawls over to hide under the table of the PCs. If the PCs aid Earlan in escaping the ruffians, then he reveals he owes money to the local thieves’ guild, but he is indebted to the PCs and demands to take them to his mother so she can reward them. He will try to get them to split any reward from his mother so he can pay off his debt as his mother has cut him off from money, but he does genuinely intend on rewarding the PCs for their help. His mother is Auraline and she will move to hire the party for her quest and will offer a significant payment and also arrange for transport by ship to Ouna. She will also send Earlan with the PCs to keep him out of his local trouble and also asks the most noble of the PCs to help her son grown up and learn about responsibility.
Note: If the PCs don’t help Earlan or he dies, then he was just a deadbeat debtor and the GM can have Earlan come up to the PCs to bring them to his mother after seeing how they handled the brawl that likely broke out.
Act II: The Journey
The journey is a voyage of two weeks and the ship is an old sailing ship named the Merry Dolphin and is commanded by Captain Brehan, who is an old sailor and has many stories about Kitanion and is also secretly smitten with Auraline, but due to his loyalty to his old friend just helps her out and doesn’t declare his love. From Captain Brehan the crew will get more information about Captain Kitanion’s voyages and also rumors that he was seeking the fabled Island of Gold and had a map to it on his last voyage. Captain Brehan will also hint darkly about Kitanion’s death and Matthias, the first officer. Additionaly, Brehan knows about the Caves of Ouna as well and can explain them in poor detail than they probably have gotten so far.
Island of Gold: This is a fabled island where a god, or some other powerful being appropriate to the campaign, built a temple or fortress that was filled with gold. Depending on how this adventure plays out the Island of Gold could be your next adventure, but as the stories of it are vague and distorted it can be whatever you want as a follow-up adventure.
Drowning Caves of Ouna: These are sacred caves on the coast where those drowned at sea who were faithful to the gods are washed up. There are ghosts in the caves that tend and watch the dead and they are drowned priests of the gods who were washed up in the caves. The caves are partly submerged and above water and can be reached through either underwater entrances or caves accessibly by land.
During the sea voyage, the ship should have a few encounters. You could introduce a new PC or NPC to augment the party by having a castaway on a crude raft be discovered by the ship. You should probably toss in a sea monster and maybe an encounter with pirates, but make sure these encounters don’t distract from the later parts of the adventure. In fact, if time is going slow make it an uneventful trip and save the encounters for the follow-up adventure.
Act III: The Caves
You can use any map of caves for the Drowning Caves as long as there are submerged caves. There are probably some monsters, but there shouldn’t be any traps as getting to the caves is something the ghost priests want, so people can take the dead back home for proper burial. However, the ghost priests can sense lies easily and cannot be deceived and while they are fairly weak they can animate all the dead in the caves to protect the caves. It is important that when the PCs reach the Drowning Caves you properly described the bodies strewn about and play up the eeriness of the caves, the hardships of sea travel, and the sacredness of the place. This is holy ground and the last resting place of those who brave the sea for whatever reason and this should be first and foremost as the PCs explore the caves.
For added complexity, you can have the ghost priests ask the PCs to do a favor for them in exchange for taking the body from the caverns. They want the PCs to clear out some monster that has been eating bodies in the caves, but the ghost priests can’t leave the sacred grounds and need the PCs to help. If the PCs do this with respect and reverence to the priests, then have the ghosts do two things: reward them with some items from the dead and warn them that death hovers over the ship which brought them here. If appropriate to the campaign, the priests may also give some clue about some issue concerning the campaign as a further reward.
The body of Captain Kitanion is in poor shape, but the ghost priests know the names of all the dead in the caves so they can find him easily enough for the PCs, but without their help the descriptions given by Auraline won’t be much use. He is clutching a small crystal, this is the map. At dawn when the morning light hits the crystal a map that leads to the Island of Gold will be project as well as directions from the current location to the island. The ghost priests don’t know how the map works and it may take the PCs a little time to figure it out. There is nothing else of value on the Captain except his mostly disintegrated clothes and a wedding band.
Act IV: Confrontation
Matthias has arrived and captured the PCs’ ship and its crew including Captain Brehan who was injured during the fighting and is gravely ill as well as others of the crew. Matthias has hidden his ship down the coast, but has a strong retinue of men hidden on the ship waiting for the PCs return. When the PCs return he will demand the ‘map’ and will signal for his ship to approach and will tie up the PCs. When his ship arrives he will leave, but set their ship on fire. This is his plan, and there are many, many ways for the PCs to thwart it. Remember that Matthias will have his best warriors on the PCs ship and it might be possible for the PCs to take his ship quite easily, but they will have to look for it. However, if they are suspicious they might well discover that the crew of their ship has been replaced and avoid boarding her directly. Just run with it, but make Matthias dangerous and his men a real threat to the PCs – this is the climactic fight of the adventure. This is also justice to Matthias and it could be that the gods set all of this in motion for him to have his final reckoning, if he ironically falls into the sea – it is save to assume that he drowns and ends up in the Drowning Caves of Ouna.
Act V: Return
You can move quickly to the return home if the PCs have bested Matthias, but if they lost the map then the adventure might go in many different directions. Regardless, Auraline will pay the PCs what she promised and is also a good source for further adventures as she owns a small, but active, trading house. If the PCs have the ‘map’ and offer it to Auraline she will give it to the PCs in exchange for 15% of the treasure they find from the Island of Gold and she will be most impressed with their honesty and character. If they just claim the map as their own then Auraline will be less than impressed, because she knows about the map as she was the one who bought it for her husband. Though not till the end will she reveal what she knows about the Island of Gold, including how the map works if she has given it to the PCs.